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World of warships cleveland america
World of warships cleveland america






world of warships cleveland america

So it is not only a larger target but will always be penned by 8-inch or larger fire unless at autobounce (45+ degrees for non-USN 8" and 60+ for USN 8") up to something like 14km where the shell plunging angle is what makes the armour usable at high but not quite autobounce angles.Ħ60m -> 750m turn radius, MUCH slower. I have confirmed with in-game armour viewer that Seattle has 102mm belt over about twice the length and height of Cleveland's 127mm belt's above-water portion.

world of warships cleveland america world of warships cleveland america

Seattle is a huge target compared to Cleveland, and the plating is the same 25mm.ĮDIT 2: I have just been informed the Seattle belt is thinner than Cleveland's. Oh, and Seattle has the same range a tier higher (and the B hull magically decreases the range FOR WHATEVER REASON). If you're telling us to use Slot 6 on gun range to compensate for longer battle ranges. the DPS doesn't change at all from the Tier 8! (Which reminds me, Ibuki is power-creeped well beyond oblivion, 4.5 ROF would be quite reasonable for Ibuki with its fewer guns than Zao and paper armor, among other buffs!)ĮDIT: Was just informed the turret arcs are grossly inferior to Cleveland, making this a clear DOWNGRADE instead of NEUTRAL even with stacked equipment.ĮDIT 2: I assumed the top hull range drop is a bug, not a feature. This is a clear invitation to take "-15% turret turn time for +5% reload time" in slot 2 to try and fail to compensate, and/or fill slot 6 with "ROF all the way, to hell with turret rotation" in slot which kills your ability to brawl, to easily switch targets, or perhaps to achieve such basic tasks as keeping guns on target during a hard turn (for comparison, Fiji with 25 second turret time cannot keep guns on target in a hard turn, Seattle has 22.5 base and the higher ROF makes that traverse time go up 13%, which is about enough to start losing track of targets in a hard turn at mid or close ranges (Fiji turns faster which results in losing track of targets at ANY range in a hard turn) and given the huge thin citadel. "Same ROF, MUCH WORSE Turret Rotation (18 seconds to 22.5)" Let's compare Seattle and Cleveland (I'm assuming the upgrade modules match my Buffalo), assuming full modification loadouts.








World of warships cleveland america